Augmentation
Aus Heldenreich
Alek (Diskussion | Beiträge) (→Active skills) |
Alek (Diskussion | Beiträge) (→Active skills) |
||
Zeile 393: | Zeile 393: | ||
|} | |} | ||
+ | <br> | ||
+ | {{top}} | ||
=='''Chance skills'''== | =='''Chance skills'''== |
Aktuelle Version vom 19:29, 20. Okt. 2013
Augmentation
Wer allgemeinere Informationen über das augmentieren von Waffen wissen will findet sie unter Life Stone.
Unten seht ihr die genauen Einstellungen für das Augmenten der Waffe. Welche Chance ihr mit einem normalen(NG) midgrade(MID), High und Top- Life Stone habt. Die zweite Einstellung die auf 1 % steht, ist die Chance, dass man einen Base Wert gesteigert bekommt. Die letzte Einstellung mit welcher Wahrscheinlichkeit, mit welchem Stein man einen Glow-Effect auf die Waffe erhält.
- ---------------------------------------------------------------------------
- Augmenting
- ---------------------------------------------------------------------------
- These control the chance to get a skill in the augmentation process.
- Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15 AugmentationMidSkillChance = 30 AugmentationHighSkillChance = 45 AugmentationTopSkillChance = 60
- This controls the chance to get a base stat modifier in the augmentation process.
- Notes:
- This has no dependancy on the grade of Life Stone.
- Default: 1
AugmentationBaseStatChance = 1
- These control the chance to get a glow effect in the augmentation process.
- Notes:
- No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
- Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0 AugmentationMidGlowChance = 40 AugmentationHighGlowChance = 70 AugmentationTopGlowChance = 100
Inhaltsverzeichnis |
Noch einzupflegen
Die Waffe bekommt das "Augmented"-Präfix und eine Auflistung der Veränderungen. Außerdem ist sie damit an den Account gebunden, kann also nur über das Warenhaus zwischen den eigenen Chars hin und her getauscht werden.
Mögliche Ergebnisse:
Die Augmentation klappt immer zu 100% und bringt ein zufälliges Ergebnis. Es kann aber auch richtiger Quatsch dabei rauskommen, so zB. "Increases Headsize". Wenn aber alles gut geht, dann hat man einen Bonus aus den drei Möglichkeiten:
- Erhöhung der Basisattribute (STR, CON, INT, MEN)
- Erhöhung der Kampfwerte (P. Atk., P. Def., M. Atk., Accuracy, etc.)
- Zusätzlicher Skill (Active, Passive, Chance skill)
Wissenswertes:
- Augmentierte Waffen können normal enchantet werden oder Special Abilities bekommen und verlieren diese auch nicht während des Augmentierens.
- Augmentierte Waffen können nicht gehandelt, gemailt, im Clan-Warenhaus untergebracht oder gedroppt werden.
- Augmenierte Waffen können allerdings im Accountwarenhaus auf andere Charaktere geschoben werden.
- Sie können beim Mammon getauscht aber nicht "hochgetauscht" (Upgrade) werden
- Augmentierte Schwerter können nicht zum Craften von Duals verwendet werden
- Augmentierungen können wieder problemlos entfernt werden. Enchants und Special Abilities bleiben dabei erhalten.
Life Stone-Level
Life Stones gibt es in derzeit 13 Leveln. Je höher der Stone-Level desto höher wird der Skill-Level sein wenn man einen Skill (active/passive/chance) als Augment bekommt
Stone-Level ....Skill-Level 46 .............1 49 .............2 52 .............3 55 .............4 58 .............5 61 .............6 64 .............7 67 .............8 70, 73 .........9 76-84 .........10
Gemstone Kosten:
- S80 Grade Waffe - braucht 36 B Grade Gemstones
- S Grade Waffe – braucht 25 C Grade Gemstones
- A Grade Waffe – braucht 20 C Grade Gemstones
- B Grade Waffe – braucht 30 D Grade Gemstones
- C Grade Waffe – braucht 20 D Grade Gemstones
Kosten beim Entfernen einer Augmentation:
- S80 grade Waffen Entfernung: 920k
- S grade Waffen Entfernung: 480k
- A grade Waffen Entfernung: 330k (low A grade), 390k (mid A Grade), 420k (top A grade)
- B grade Waffen Entfernung: 240k (low B grade), 270k (top B grade)
- C grade Waffen Entfernung: 95k (Low C grade), 150k (mid C grade), 210k (top C grade)
Zu den Verbesserungen:
- Eine Waffe kann derzeit maximal 4 Verbesserungen im Augment aufweisen
- Eine Augmentation kann zwei mal das identische Refinement aufweisen.
- Waffen die ursprünglich rot glühten erlangen nach dem Augmentieren eine goldene Animation
- Eine Anhebung der Basisattribute (STR, CON, INT, MEN) ist maximal +1
- Wenn das Augment ein aktiver Buff-Skill ist, so hat dieser meist nur eine Dauer von 2 Minuten und einen Cooldown von 5 Minuten
---
Auflistung aller Augmentationen
Active skills
Skill Bezeichnung | Beschreibung |
---|---|
Acrobatics | Increases the height from which you can jump without sustaining damage temporarily. |
Aggression | Increases the target's urge to attack. Power 659. |
Agility | Increases Dodge temporarily. |
Aura Flare | Unleashes an elemental attack. |
Battle Roar | Increases the maximum HP temporarily and restores HP by the increased amount. |
Bleed | Temporarily causes a target to bleed heavily. Effect 8. |
Blessed Body | Increases the maximum HP by 300 temporarily. |
Blessed Soul | Increases the maximum MP by 200 temporarily. |
Charm | Decreases a target's urge to attack. Power 330. |
Cheer | Increases the maximum CP by 300 temporarily. |
Clarity | Temporarily decreases the MP consumption rates for all skills. |
Doom | Temporarily blocks all of the target's physical/magic skills. |
Duel Might | Increases PVP P. Atk. temporarily. |
Duel Weakness | Decreases the opponent's PVP P. Atk. temporarily. |
Empower | Increases M. Atk. temporarily. |
Fear | Momentarily throws the target into a state of fear and causes him to flee. |
Firework | Ignites a Firework. |
Focus | Increases the chance of a critical attack temporarily. |
Guidance | Increases Accuracy temporarily. |
Heal Empower | Increases the power of HP recovery magic temporarily. |
Heal | Immediately recovers your HP. Power 552. |
Hold | Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts. |
Hurricane | Creates a whirlwind of destruction. |
Hydro Blast | Unleashes a powerful liquidy attack against nearby enemies. |
Iron Body | Raises resistance to damage from falling. |
Kiss of Eva | Increases Lung Capacity temporarily. |
Large Firework | Ignites a Large Firework. |
Lesser Celestial Shield | Bestows temporary invincibility. |
Magic Barrier | Increases M. Def. temporarily. |
Mana Burn | Burns up the enemy's MP. Power 120. |
Mana Gain | Increases the recharge recover rate of MP. |
Medusa | Temporarily throws the target into a petrified state. |
Might | Increases P. Atk. temporarily. |
Music Clarity | Temporarily decreases the MP consumption rate for song/dance skills. |
Music Refresh | Temporarily decreases the re-use time for song/dance skills. |
Music | Plays music. |
Mystery Skill | Increases your head size. |
Paralyze | Temporarily throws the target into a state of paralysis. |
Party Recall | Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service. |
Peace | Puts the opponent's mind at peace and erases the desire to attack. |
Poison | Temporarily poisons a target. Effect 8. |
Prominence | Detonates a fireball by compressing the air around the caster. Power 110. |
Prominence | Unleashes a flaming attack against nearby enemies. Power 55. |
Prominence | Unleashes a flaming attack against the enemies near a target. Power 55. |
Recall | Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room. |
Recharge | Regenerates MP. Power 69. |
Reflect Damage | Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks. |
Refresh | Temporarily decreases the re-use times for all skills. |
Resurrection | Resurrects a corpse. Restores about 70% of additional Exp. |
Ritual | Regenerates CP. Power 473. |
Shadow Flare | Unleashes a dark attack against nearby enemies. |
Shield | Increases P. Def. temporarily. |
Silence | Temporarily blocks the target's magic skills. |
Skill Clarity | Temporarily decreases the MP consumption rate for physical skills. |
Skill Refresh | Temporarily decreases the re-use time for physical skills. |
Sleep | Momentarily throws the target into a state of sleep when you are under attack. Additional chance to be put into sleep greatly decreases while the effect lasts. |
Slow | Temporarily decreases a target's speed. |
Solar Flare | Unleashes a sacred attack against nearby enemies. |
Spell Clarity | Temporarily decreases the MP consumption rate for magical skills. |
Spell Refresh | Temporarily decreases the re-use time for magic skills. |
Stealth | Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect. |
Stone | Attacks the enemies near a target with a stone boulder. |
Stun | Temporarily throws the target into a state of shock. |
Trick | Cancels the target's status. |
Unlock | Opens level 3 doors with 100% probability and chests below level 72 with 90% probability. Requires 17 Keys of a Thief. |
Vampiric Rage | Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks. |
Vampiric Touch | Absorbs HP. Power 88. |
Wild Magic | Increases the critical attack rate of magic attacks temporarily. |
Winter | Temporarily decreases a target's Atk. Spd. |
Chance skills
Aggression Down Decreases a target's urge to attack during a critical attack. Power 330.
Aggression Up Increases a target's urge to attack during a critical attack. Power 659.
Aggression Provokes a target to attack during an ordinary physical attack. Power 659.
Agility Increases Evasion when under attack temporarily.
Bleed Momentarily throws the target into a bleeding state during a critical attack. Effect 8.
Bleed Momentarily throws the target into a bleeding state during a general physical attack. Effect 8.
Bleed Momentarily throws the target into a bleeding state during magic use. Effect 8.
Bleed Momentarily throws the target into a bleeding state when you are under attack. Effect 8.
Blessed Body Increases maximum HP by using attack rate for a certain amount of time.
Blessed Soul Increases maximum MP when under attack for a certain amount of time.
Charm Decreases a target's urge to attack during a general physical attack. Power 330.
Charm Decreases the enemy's urge to attack when you are under attack.
Cheer Increases maximum CP when under attack for a certain amount of time.
Doom Momentarily blocks all of the target's physical and magic skills during a critical attack.
Doom Momentarily blocks all of the target's physical and magic skills during a general physical attack.
Doom Momentarily blocks all of the target's physical and magic skills during magic use.
Doom Momentarily blocks all of the target's physical and magic skills when you are under attack.
Duel Might Increases PVP P. Atk. when under attack temporarily.
Duel Weakness Decreases the opponent's PVP P. Atk. when you are under attack temporarily.
Empower Increases M. Atk. when under attack temporarily.
Fear Momentarily throws the target into a state of fear and causes him to flee during a critical attack.
Fear Momentarily throws the target into a state of fear and causes him to flee during a general physical attack.
Fear Momentarily throws the target into a state of fear and causes him to flee during magic use.
Fear Momentarily throws the target into a state of fear and causes him to flee when you are under attack.
Focus Increases the critical attack rate when under attack temporarily.
Guidance Increases Accuracy when under attack temporarily.
Heal Restores your HP by using attack rate.
Hold Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Hold Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Hold Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.
Magic Barrier Increases M. Def. when under attack temporarily.
Mana Burn Burns up a target's MP during a critical attack. Power 88.
Mana Burn Burns up a target's MP during an ordinary physical attack. Power 88.
Mana Burn Burns up a target's MP during magic use. Power 88.
Mana Gain Increases the recharge recovery rate of MP when under attack.
Medusa Momentarily throws the target into a petrified state during a critical attack.
Medusa Momentarily throws the target into a petrified state during a general physical attack.
Medusa Momentarily throws the target into a petrified state during magic use.
Medusa Momentarily throws the target into a petrified state when you are under attack.
Might Increases P. Atk. when under attack temporarily.
Paralyze Momentarily throws the target into a state of paralysis during a critical attack.
Paralyze Momentarily throws the target into a state of paralysis during an ordinary physical attack.
Paralyze Momentarily throws the target into a state of paralysis during magic use.
Paralyze Momentarily throws the target into a state of paralysis when you are under attack.
Poison Momentarily throws the target into a poisoned state during a critical attack. Effect 8.
Poison Momentarily throws the target into a poisoned state during a general physical attack. Effect 8.
Poison Momentarily throws the target into a poisoned state during magic use. Effect 8.
Poison Momentarily throws the target into a poisoned state when you are under attack. Effect 8.
Prayer Increases the effect of HP recovery magic by using attack rate for a certain amount of time.
Recharge Restores your MP by using attack rate.
Ritual Restores CP when under attack.
Shield Increases P. Def. when under attack temporarily.
Silence Momentarily blocks the target's magic skill during a critical attack.
Silence Momentarily blocks the target's magic skill during a general physical attack.
Silence Momentarily blocks the target's magic skill during magic use.
Silence Momentarily blocks the target's magic skill when you are under attack.
Slow Momentarily decreases a target's speed during an ordinary physical attack. Effect 3.
Slow Momentarily decreases a target's speed when you are under attack.
Slow Momentarily decreases the target's speed during a critical attack. Effect 3.
Slow Momentarily decreases the target's speed during magic use. Effect 3.
Stun Momentarily throws the target into a state of shock during a critical attack.
Stun Momentarily throws the target into a state of shock during an ordinary physical attack.
Stun Momentarily throws the target into a state of shock during magic use.
Stun Momentarily throws the target into a state of shock when you are under attack.
Wild Magic Increases the critical attack rate of magic attacks when under attack temporarily.
Winter Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3.
Winter Momentarily decreases a target's Atk. Spd. when you are under attack.
Winter Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3.
Winter Momentarily decreases the target's Atk. Spd. during magic use. Effect 3.
Passive skills
Acrobatics Increases the height from which you can jump without sustaining damage when equipped.
Agility Increases evasion when equipped.
Clarity Decreases the MP consumption rate for all skills when equipped.
Duel Might Increases PVP P. Atk. when equipped.
Empower Increases M. Atk. when equipped.
Focus Increases critical attack rate when equipped.
Guidance Increases accuracy when equipped.
Heal Empower Increases the power of HP recovery magic when equipped.
Iron Body Raises resistance to damage from falling when equipped.
Kiss of Eva Increases lung capacity when equipped.
Magic Barrier Increases M. Def. when equipped.
Mana Gain Increases the recharge recovery rate of MP when equipped.
Might Increases P. Atk. when equipped.
Clarity Decreases the MP consumption rate for song/dance skills when equipped.
Prayer Increases the effect of HP recovery magic when equipped.
Reflect Damage Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks.
Shield Increases P. Def. when equipped.
Skill Clarity Decreases the MP consumption rate for physical skills when equipped.
Spell Clarity Decreases the MP consumption rate for magic skills when equipped.
Weight Limit Increases the weapon weight limit by 2 times when equipped.
Wild Magic Increases the critical attack rate of magic attacks when equipped.