Life Stone

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Life Stones

Allgemein:

Life Stones werden für die Veredelung einer Waffe benötigt. Es wird auch Refinement System oder Ingame "Augmnentation" genannt. Die Life Stones kann man in Dion beim Blacksmith auf die Waffe schmieden. Benötigtes Material: Waffe, Life Stone, Gems


Inhaltsverzeichnis

Waffen:

  • Grade C ~ S Weapon
  • Waffen wie Hero Weapons, Zariche und Akamana gehen nicht
  • Diese Veredelung ist Unabhängig von der Veredelung einer Waffe mit einem Soul Crystals
  • Wurde eine Waffe mit einem Life Stone veredelt, kann sie nicht getradet oder gedroppt werden
  • Weiterhin kann sie nicht im Clan Warehouse deporniert werden oder auf einen anderen Char verschoben werden.
  • Sie kann nur im eigenen Lagerhaus aufbewahrt werden.
  • Auch kann sie nicht beim Blacksmith hoch- oder umgetauscht werden oder für den Bau einer Dual Waffe gebraucht werden
  • Jedoch kann diese Veredelung rückgängig gemacht werden. Gegen eine Gebühr die in Adena bezahlt werden muss (ca. 150.000 bis 390.000 Adena)




Life Stone:

  • Jede Veredelung beötigt einen Life Stone
  • Es gibt 4 verschiedene Arten der Life Stones (normal, medium grade, high grade, special grade)
  • Life Stones haben ausserdem 10 verschiedene Level (46, 49, 52, 55, 58, 62, 68, 70, 76)
  • Life Stone (Art) kann das Aussehen der Waffe nach der Veredelung beeinflussen
  • Life Stone (Level) affects weapon abilities and by how much after refinement, this is also limited by the life orb level.

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Gemstones

  • S Grade Weapon – benötigt 25 C Grade gemstones
  • A Grade Weapon – benötigt 20 C Grade gemstones
  • B Grade Weapon – benötigt 30 D Grade gemstones
  • C Grade Weapon – benötigt 20 D Grade gemstones


Veredelungs Ergebnisse:

  • Was man als Ergebnis herausbekommt, ist abhängig von Level des Life Stones und dem Level der Waffe

Blue: probability is high, generally increases battle ability, but will not increase basic elements (CON/STR/WIT/INT/MEN/DEX)

Yellow: probably medium, generally has the effects from a blue refinement, and also might increase basic elements.

Purple: probability low, weapons that are refined with this color will have an increase in ability affects. (E.g. CON +1, magic attack: affect of dark magic based affects.)

Red: probably low, weapons that are refined with this color will increase in ability effects, and interface will show purple (not sure if this makes sense to me) e.g. p.def + 12.7, mp regen+0.1, reduce mp usage

From the testing results on Taiwan Testing Server (TTS), it seems like red and purple are very similar, might be because there weren’t that many of them. From the results of KTS, red has less probability than purple, not to mention it’s got better effects than purple. However the “better effects depends on each character.)

• Low level Life Orbs, might also be able to refined to a red/purple affect, however the refinement level is pretty low • High level Life Orbs, might also be able to refined to a higher bonus effect and higher refinement level, therefore results in better refinement effects… (not that it makes too much sense to me either…) • Low probability Life Orbs, (high level, special level) and refinement effect level are not absolutely related • Low Probability Life Orbs, (high level, special level) and refinement amount (e.g. +20.7 vs +5.7 on a certain refinement ability) are not absolutely related

Lightening Effects: After refinement, weapons would have the following effects

• Normal Grade Life Orb & Medium Grade Life Orb generally would not generate lightening effects, unless it was refined to a red/purple result. • Normal Grade Life Orb & Medium Grade Life Orb, if these are refined to a red/purple result, it would generate a slight lightening effect. • High Grade Life Orb, after refinement would generate a medium lightening effect • Special Grade Life Orb, after refinement would generate a strong lightening effect • For a weapon that was enchanted to a blue color, after refinement, the original blue color would be lighter than before, it would look like a light blue lightening effect, the original enchant looks would decrease in color by a small amount • If a weapon was enchanted to a red color, the original red glow would turn into a “yellow” or “golden” lightening effect.

e.g. for a weak lightening effect, this picture contains a medium life orb, enchanted to purple, there is only a little “glow’ in it.

medium lightening effect, high level life orb

strong lightening effect, special grade life orb.

a weapon enchanted with +4 or higher with lightening effect

a weapon enchanted +16 or up would turn into a yellow/golden lightening effect


Removing Refinement Information • S grade weapon removal: 480k • A grade weapon removal: 330k (low A grade), 390k (mid A Grade), 420k (top A grade) • B grade weapon removal: 240k (low B grade), 270k (top B grade) • C grade weapon removal: 95k (Low C grade), 150k (mid C grade), 210k (top C grade) • After removal of refinement, the original SA would not be affected. • Afer removal of refinement, the weapon can be traded, sold, etc, etc

Refinement Limitations • The most number of refinement can be added to a weapon is 4 • Refinement ability can be categorized in 7 different types

Attacking Refinement Effects Type: • General ability would appear in all color results • Each kind of ability at most would appear 2 times, some that contain big numbers (e.g. +37.7 focus) would not appear 2 times with the same number. • The following is a list of outcomes that might appear: o M.def, p.def o M.atk, p.atk o Increase in HP, MP, CP o Regen speed in HP, MP, CP o Focus o Landing rate o Agility

Basic Elements Refinement Type • Would only appear in yellow, purple, red color results • The official site only indicated refinement effects in STR, CON, MEN, INT • Taking all info from the TTS/KTS, each weapon max +1 to only 1 of the above

Refinement ability with a probability when attacked Type (e.g. when making a p.atk, probability of causing a poison effect on the enemy) • Only appear in purple and red refinement results • Weakness: low chance of happening

Refinement ability with a probability when under attacked Type.(e.g. when being attacked, probability of increasing self p.def) • Only appears in a purple, red refinement result • Biggest weakness: low chance of happening, even when it happened, low chance of landing • Weakness: low chance of happening

Counter Attack Refinement Type • Currently test results from TTS, this only appears with a red refinement result, purple unknown • Weakness: though this has a higher chance of happening compare to the 2 above, however landing rate is very low

Active Skill Type: (e.g. during a time period, lowers mp usage in p.atk) • Only appears in purple, red refinement results • This appears as a new active skill for the character • Skill casting time, cool down time are all fixed, no skills / dances/ chants/ songs/etc can decrease it.

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