Buffs/Debuffs

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Zeile 10: Zeile 10:
-
 
+
Accuracy - Accuracy +3, MP per tick cost varies based on your level (base is 0.2 and enchanting it for cost decreases the base cost)<br>
Acumen 1 - Casting Spd. +15%<br>
Acumen 1 - Casting Spd. +15%<br>
Acumen 2 - Casting Spd. +23%<br>
Acumen 2 - Casting Spd. +23%<br>
Zeile 17: Zeile 17:
Advanced Block 2 - Shield P.Def. +80%<br>
Advanced Block 2 - Shield P.Def. +80%<br>
Advanced Block 3 - Shield P.Def. +100%<br>
Advanced Block 3 - Shield P.Def. +100%<br>
 +
Aegis Stance - Shield Block radius 360 degrees, Shield P.Def. -40%<br>
Agility 1 - Evasion +2<br>
Agility 1 - Evasion +2<br>
Agility 2 - Evasion +3<br>
Agility 2 - Evasion +3<br>
Zeile 23: Zeile 24:
Angelic Icon 2 - P.Def. +50%, M.Def. +50%, Accuracy +6, Critical +69, Speed +20, Atk. Spd. +20%, HP restored from heals -80%<br>
Angelic Icon 2 - P.Def. +50%, M.Def. +50%, Accuracy +6, Critical +69, Speed +20, Atk. Spd. +20%, HP restored from heals -80%<br>
Angelic Icon 3 - P.Def. +50%, M.Def. +50%, Accuracy +6, Critical +100, Speed +30, Atk. Spd. +30%, HP restored from heals -80%<br>
Angelic Icon 3 - P.Def. +50%, M.Def. +50%, Accuracy +6, Critical +100, Speed +30, Atk. Spd. +30%, HP restored from heals -80%<br>
 +
Arcane Agility - Casting Spd. +20%, Magic Skill Reuse Delay -10%, Magic MP Cost +10%, HP regen per tick -50<br>
Arcane Chaos - Cancel+Debuff resistance -30%, Magic MP Cost +30%, MP Regen per tick -24<br>
Arcane Chaos - Cancel+Debuff resistance -30%, Magic MP Cost +30%, MP Regen per tick -24<br>
Arcane Disruption 1+ - Casting Spd. -23%<br>
Arcane Disruption 1+ - Casting Spd. -23%<br>
-
Arcane Protection - Cancel resistance +30%, Debuff resistance +20%
+
Arcane Power - M.Atk. +30%, Magic MP Cost +10%, HP regen per tick -50<br>
 +
Arcane Protection - Cancel resistance +30%, Debuff resistance +20%<br>
 +
Arcane Wisdom - Magic MP Cost -30%, Casting Spd. -10%, HP regen per tick -50<br>
Armor Crush - P.Def. -30%, M.Def. -30%<br>
Armor Crush - P.Def. -30%, M.Def. -30%<br>
Assassin Servitor - Accuracy +4, Atk Speed +20%, Recover 5% of melee
Assassin Servitor - Accuracy +4, Atk Speed +20%, Recover 5% of melee
Zeile 216: Zeile 220:
Focus 2 - Critical +25%<br>
Focus 2 - Critical +25%<br>
Focus 3 - Critical +30%<br>
Focus 3 - Critical +30%<br>
-
Focus Attack 1 - Accuracy +?, Critical Damage +10-15%, Polearm can hit only 1 target<br>
+
Focus Attack 1 - Accuracy +2, Critical Damage +10-15%, Polearm can hit only 1 target<br>
-
Focus Attack 2-5 - Accuracy +?, Critical Damage +?, Polearm can hit only 1 target<br>
+
 
Focus Chance - Critical Chance from front -30%, Critical Chance form side<br>
Focus Chance - Critical Chance from front -30%, Critical Chance form side<br>
+30%, Critical Chance from back +60%<br>
+30%, Critical Chance from back +60%<br>
Zeile 224: Zeile 228:
Focus Power - Critical Damage from font -30%, Critical Damage from side
Focus Power - Critical Damage from font -30%, Critical Damage from side
+30%, Critical Damage from back +60%<br>
+30%, Critical Damage from back +60%<br>
 +
Focus Skill Mastery - "Skill Critical" probability +1000%, MP regen per tick cost varies based on your level (base is 1.5)<br>
 +
Fortitude - Resistance against Shock, Paralyze attributes +30%, MP regen per tick cost varies based on your level (base is 0.5)<br>
Fortune of Noblesse - drop penalty reduced<br>
Fortune of Noblesse - drop penalty reduced<br>
Freezing Skin 1 - Reflect 10% of melee range physical damage back on the
Freezing Skin 1 - Reflect 10% of melee range physical damage back on the
Zeile 254: Zeile 260:
Greater Quick Step Potion - Speed +33<br>
Greater Quick Step Potion - Speed +33<br>
Greater Swift Attack Potion - Atk. Spd. +33%<br>
Greater Swift Attack Potion - Atk. Spd. +33%<br>
 +
Guard Stance 1 - P.Def. +121.8, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)<br>
 +
Guard Stance 2 - P.Def. +161.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)<br>
 +
Guard Stance 3 - P.Def. +212.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)<br>
 +
Guard Stance 4 - P.Def. +256.5, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)<br>
Guidance 1 - Accuracy +2<br>
Guidance 1 - Accuracy +2<br>
Guidance 2 - Accuracy +3<br>
Guidance 2 - Accuracy +3<br>
Zeile 274: Zeile 284:
Heroic Valor - P.Atk. +250, P.Def. +500, Cancel resistance<br>
Heroic Valor - P.Atk. +250, P.Def. +500, Cancel resistance<br>
Hex - P.Def. -23%<br>
Hex - P.Def. -23%<br>
 +
Holy Armor 1 - Resistance against Darkness attribute +7%<br>
 +
Holy Armor 2 - Resistance against Darkness attribute +10%<br>
Holy Resistance 1 - Resistance to Holy attribute +15%<br>
Holy Resistance 1 - Resistance to Holy attribute +15%<br>
Holy Resistance 2 - Resistance to Holy attribute +23%<br>
Holy Resistance 2 - Resistance to Holy attribute +23%<br>
Zeile 339: Zeile 351:
Mighty Servitor 2 - P.Atk. +12%<br>
Mighty Servitor 2 - P.Atk. +12%<br>
Mighty Servitor 3 - P.Atk. +15%<br>
Mighty Servitor 3 - P.Atk. +15%<br>
 +
Parry Stance - P.Def. +25%, M.Def. +25%, Speed -10%, Accuracy -4, Atk. Spd. -20%, MP regen per tick cost varies based on your level (base is 0.5)<br>
Physical Mirror - Reflect physical debuffs at a 10% probability<br>
Physical Mirror - Reflect physical debuffs at a 10% probability<br>
-
Poltergeist Cubic - P.Atk. -23% or P.Def. -23% or Atk. Spd. -23%<br>
+
Phantom Cubic - P.Atk. -23% or P.Def. -23% or Atk. Spd. -23%<br>
Potion of Alacrity - Atk. Spd. +15%<br>
Potion of Alacrity - Atk. Spd. +15%<br>
Power Break 1-2 - P.Atk. -20%<br>
Power Break 1-2 - P.Atk. -20%<br>
Zeile 374: Zeile 387:
Regeneration 2 - HP regen per tick +15%<br>
Regeneration 2 - HP regen per tick +15%<br>
Regeneration 3 - HP regen per tick +20%<br>
Regeneration 3 - HP regen per tick +20%<br>
 +
Relax - HP regen per tick +5, MP regen per tick -2<br>
Resist Aqua 1 - Resistance to Water attribute +15%<br>
Resist Aqua 1 - Resistance to Water attribute +15%<br>
Resist Aqua 2 - Resistance to Water attribute +23%<br>
Resist Aqua 2 - Resistance to Water attribute +23%<br>
Zeile 390: Zeile 404:
Resist Wind 2 - Resistance to Wind attribute +23%<br>
Resist Wind 2 - Resistance to Wind attribute +23%<br>
Resist Wind 3 - Resistance to Wind attribute +30%<br>
Resist Wind 3 - Resistance to Wind attribute +30%<br>
 +
Rest of Chameleon - MP regen per tick -2.5, Avoid Agro 100%<br>
 +
Riposte Stance - Accuracy -4, Speed -10%, Atk. Spd. -20%, Reflect 30% of melee range physical damage back on the attacker, Probably to reflect a physical debuff 30%, MP regen per tick cost varies based on your level (base is 0.5)<br>
Sanctuary - P.Atk. -23%<br>
Sanctuary - P.Atk. -23%<br>
Sand Bomb 6-9 - Accuracy -9<br>
Sand Bomb 6-9 - Accuracy -9<br>
Zeile 416: Zeile 432:
Shield 2 - P.Def. +12%<br>
Shield 2 - P.Def. +12%<br>
Shield 3 - P.Def. +15%<br>
Shield 3 - P.Def. +15%<br>
 +
Shield Fortress 1 - Shield P.Def. +446, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Shield Fortress 2 - Shield P.Def. +469, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Shield Fortress 3 - Shield P.Def. +491, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Shield Fortress 4 - Shield P.Def. +514, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Shield Fortress 5 - Shield P.Def. +537, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Shield Fortress 6 - Shield P.Def. +560, MP regen per tick varies based on your level (base is 0.4)<br>
Shield of Paagrio 1 - Shield Block Rate +30%<br>
Shield of Paagrio 1 - Shield Block Rate +30%<br>
Shield of Paagrio 2 - Shield Block Rate +40%<br>
Shield of Paagrio 2 - Shield Block Rate +40%<br>
Zeile 424: Zeile 446:
Sight of Paagrio 2 - Accuracy +3<br>
Sight of Paagrio 2 - Accuracy +3<br>
Sight of Paagrio 3 - Accuracy +4<br>
Sight of Paagrio 3 - Accuracy +4<br>
 +
Silent Move - Speed -40%, avoid agro 100%<br>
Slow 1 - Speed -30%<br>
Slow 1 - Speed -30%<br>
Slow 2+ - Speed -50%<br>
Slow 2+ - Speed -50%<br>
Zeile 449: Zeile 472:
Song of Water - Evasion +3<br>
Song of Water - Evasion +3<br>
Song of Wind - Speed +20<br>
Song of Wind - Speed +20<br>
 +
Soul Cry 1 - P.Atk. +4.5<br>
 +
Soul Cry 2 - P.Atk. +14.0<br>
 +
Soul Cry 3 - P.Atk. +33.5<br>
 +
Soul Cry 4 - P.Atk. +66.5<br>
 +
Soul Cry 5 - P.Atk. +90.5<br>
 +
Soul Cry 6 - P.Atk. +141.5<br>
 +
Soul Cry 7 - P.Atk. +208.5<br>
 +
Soul Cry 8 - P.Atk. +247.0<br>
 +
Soul Cry 9 - P.Atk. +310.0<br>
 +
Soul Cry 10 - P.Atk. +375.5<br>
 +
Soul Guard 1 - P.Def. +293.3<br>
 +
Soul Guard 2 - P.Def. +333.2<br>
 +
Soul Guard 3 - P.Def. +375.9<br>
 +
Soul Guard 4 - P.Def. +421.4<br>
 +
Soul Guard 5 - P.Def. +445.2<br>
 +
Soul Guard 6 - P.Def. +469.7<br>
 +
Soul Guard 7 - P.Def. +494.9<br>
 +
Soul Guard 8 - P.Def. +520.1<br>
 +
Soul Guard 9 - P.Def. +546.0<br>
 +
Soul Guard 10 - P.Def. +571.9<br>
 +
Soul Guard 11 - P.Def. +598.5<br>
 +
Soul Guard 12 - P.Def. +625.8<br>
 +
Soul Guard 13 - P.Def. +653.1<br>
Soul of Paagrio - M.Atk. +75%<br>
Soul of Paagrio - M.Atk. +75%<br>
Soul of Sagitarrius 1 - MP +10%<br>
Soul of Sagitarrius 1 - MP +10%<br>
Zeile 488: Zeile 534:
Totem Spirit Rabbit - P.Atk. -99%, Evasion +25, Speed +50%<br>
Totem Spirit Rabbit - P.Atk. -99%, Evasion +25, Speed +50%<br>
Totem Spirit Wolf - Speed +15%<br>
Totem Spirit Wolf - Speed +15%<br>
 +
Transfer Pain 1 - Summon absorbs 10% of the damage you take, MP regen per tick varies based on your level (base is 0.2)<br>
 +
Transfer Pain 2 - Summon absorbs 20% of the damage you take, MP regen per tick varies based on your level (base is 0.2)<br>
 +
Transfer Pain 3 - Summon absorbs 30% of the damage you take, MP regen per tick varies based on your level (base is 0.2)<br>
 +
Transfer Pain 4 - Summon absorbs 40% of the damage you take, MP regen per tick varies based on your level (base is 0.2)<br>
 +
Transfer Pain 5 - Summon absorbs 50% of the damage you take, MP regen per tick varies based on your level (base is 0.2)<br>
Ultimate Defense - P.Def. +1800, M.Def. +1350, Speed 0<br>
Ultimate Defense - P.Def. +1800, M.Def. +1350, Speed 0<br>
Ultimate Defense - P.Def. +3600, M.Def. +2700, Speed 0<br>
Ultimate Defense - P.Def. +3600, M.Def. +2700, Speed 0<br>
Zeile 497: Zeile 548:
Vampiric Rage 4 - Recover 9% of melee physical damage as HP<br>
Vampiric Rage 4 - Recover 9% of melee physical damage as HP<br>
Vengeance - P.Def. +5400, M.Def. +4050, Speed 0<br>
Vengeance - P.Def. +5400, M.Def. +4050, Speed 0<br>
 +
Vicious Stance 1 - P.Atk. on a critical hit +35, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 2 - P.Atk. on a critical hit +48, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 3 - P.Atk. on a critical hit +64, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 4 - P.Atk. on a critical hit +84, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 5 - P.Atk. on a critical hit +109, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 6 - P.Atk. on a critical hit +139, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 7 - P.Atk. on a critical hit +166, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 8 - P.Atk. on a critical hit +196, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 9 - P.Atk. on a critical hit +229, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 10 - P.Atk. on a critical hit +266, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 11 - P.Atk. on a critical hit +306, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 12 - P.Atk. on a critical hit +349, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 13 - P.Atk. on a critical hit +379, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 14 - P.Atk. on a critical hit +410, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 15 - P.Atk. on a critical hit +443, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 16 - P.Atk. on a critical hit +475, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 17 - P.Atk. on a critical hit +509, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 18 - P.Atk. on a critical hit +542, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 19 - P.Atk. on a critical hit +576, MP regen per tick varies based on your level (base is 0.4)<br>
 +
Vicious Stance 20 - P.Atk. on a critical hit +609, MP regen per tick varies based on your level (base is 0.4)<br>
War Chant 1 - P.Atk. +4%, does not stack with Greater Shield or Earth Chant<br>
War Chant 1 - P.Atk. +4%, does not stack with Greater Shield or Earth Chant<br>
War Chant 2 - P.Atk. +7%, does not stack with Greater Shield or Earth Chant<br>
War Chant 2 - P.Atk. +7%, does not stack with Greater Shield or Earth Chant<br>

Version vom 10:38, 30. Dez. 2007

Da viele Spieler nicht genau wissen, was die einzelnen Buffs/Debuffs machen, ist hierfür dieser Text gedacht.
Ihr könnt nachschauen die Vorteile, Nachteile und die Wirkungsweise.
Die Voraussetzungen für das Erlernen oder das Ausführen der Fähigkeiten werden hier nicht aufgeschrieben das könnt Ihr der Beschreibung beim Lernen der Fähigkeit entnehmen.


Buffs/Debuffs und die Folgen :



Accuracy - Accuracy +3, MP per tick cost varies based on your level (base is 0.2 and enchanting it for cost decreases the base cost)
Acumen 1 - Casting Spd. +15%
Acumen 2 - Casting Spd. +23%
Acumen 3 - Casting Spd. +30%
Advanced Block 1 - Shield P.Def. +60%
Advanced Block 2 - Shield P.Def. +80%
Advanced Block 3 - Shield P.Def. +100%
Aegis Stance - Shield Block radius 360 degrees, Shield P.Def. -40%
Agility 1 - Evasion +2
Agility 2 - Evasion +3
Agility 3 - Evasion +4
Angelic Icon 1 - P.Def. +50%, M.Def. +50%, Accuracy +6, Critical +33, Speed +10, Atk. Spd. +10%, HP restored from heals -80%
Angelic Icon 2 - P.Def. +50%, M.Def. +50%, Accuracy +6, Critical +69, Speed +20, Atk. Spd. +20%, HP restored from heals -80%
Angelic Icon 3 - P.Def. +50%, M.Def. +50%, Accuracy +6, Critical +100, Speed +30, Atk. Spd. +30%, HP restored from heals -80%
Arcane Agility - Casting Spd. +20%, Magic Skill Reuse Delay -10%, Magic MP Cost +10%, HP regen per tick -50
Arcane Chaos - Cancel+Debuff resistance -30%, Magic MP Cost +30%, MP Regen per tick -24
Arcane Disruption 1+ - Casting Spd. -23%
Arcane Power - M.Atk. +30%, Magic MP Cost +10%, HP regen per tick -50
Arcane Protection - Cancel resistance +30%, Debuff resistance +20%
Arcane Wisdom - Magic MP Cost -30%, Casting Spd. -10%, HP regen per tick -50
Armor Crush - P.Def. -30%, M.Def. -30%
Assassin Servitor - Accuracy +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind, Critical Damage from behind +20%, Debuff Resistance +10%
Attack Aura 1 - P.Atk. +8%
Attack Aura 2 - P.Atk. +12%
Aura Flare - All Magic Damage -50%, this includes the Aura you cast to get the debuff
Battle Roar 1 - HP +10%, heals the amount added
Battle Roar 2 - HP +15%, heals the amount added
Battle Roar 3 - HP +20%, heals the amount added
Battle Roar 4 - HP +25%, heals the amount added
Battle Roar 5 - HP +30%, heals the amount added
Battle Roar 6 - HP +35%, heals the amount added
Berserker Spirit 1 - P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Speed +5, Atk. Spd +5%, Casting Spd. +5%
Berserker Spirit 2 - P.Atk. +8%, M.Atk. +16%, P.Def. -8%, M.Def. -16%, Speed +8, Atk. Spd +8%, Casting Spd. +8%
Blazing Skin 1 - Reflect 10% of melee range physical damage back on the attacker
Blazing Skin 2 - Reflect 15% of melee range physical damage back on the attacker
Blazing Skin 3 - Reflect 20% of melee range physical damage back on the attacker
Bless Shield 1 - Shield Block Rate +30%
Bless Shield 2 - Shield Block Rate +40%
Bless Shield 3 - Shield Block Rate +50%
Bless Shield 4 - Shield Block Rate +60%
Bless Shield 5 - Shield Block Rate +70%
Bless Shield 6 - Shield Block Rate +80%
Bless the Body 1 - HP +10%
Bless the Body 2 - HP +15%
Bless the Body 3 - HP +20%
Bless the Body 4 - HP +25%
Bless the Body 5 - HP +30%
Bless the Body 6 - HP +35%
Bless the Soul 1 - MP +10%
Bless the Soul 2 - MP +15%
Bless the Soul 3 - MP +20%
Bless the Soul 4 - MP +25%
Bless the Soul 5 - MP +30%
Bless the Soul 6 - MP +35%
Blessing of Noblesse - this buff falls on death but none of your other buffs do
Blessing of Paagrio 1 - P.Def. +8%
Blessing of Paagrio 2 - P.Def. +12%
Blessing of Paagrio 3 - P.Def. +15%
Blessing of Queen 1 - Critical +25%, Critical Damage +20%
Blessing of Queen 2 - Critical +27%, Critical Damage +22%
Blessing of Queen 3+ - Critical +30%, Critical Damage +25%
Blessing of Sagittarius - Physical Skill Reuse Delay
Blessing of Seraphim 1 - MP regen per tick +30%
Blessing of Seraphim 2 - MP regen per tick +32%
Blessing of Seraphim 3+ - MP regen per tick +35%
Blinding Blow - Speed +40%
Blizzard - Speed -50%
Block Shield - P.Def. -10%
Block Wind Walk - Speed -10%
Body of Avatar 1 - HP +10%
Body of Avatar 2 - HP +15%
Body of Avatar 3 - HP +20%
Body of Avatar 4 - HP +25%
Body of Avatar 5 - HP +30%
Body of Avatar 6 - HP +35%
Bright Servitor 1 - M.Atk. +55%
Bright Servitor 2 - M.Atk. +65%
Bright Servitor 3 - M.Atk. +75%
Chant of Battle 1 - P.Atk. +8%
Chant of Battle 2 - P.Atk. +12%
Chant of Battle 3 - P.Atk. +15%
Chant of Eagle 1 - Accuracy +2
Chant of Eagle 2 - Accuracy +3
Chant of Eagle 3 - Accuracy +4
Chant of Evasion 1 - Evasion +2
Chant of Evasion 2 - Evasion +3
Chant of Evasion 3 - Evasion +4
Chant of Fire 1 - M.Def. +15%
Chant of Fire 2 - M.Def. +23%
Chant of Fire 3 - M.Def. +30%
Chant of Flame 1 - Casting Spd. +15%
Chant of Flame 2 - Casting Spd. +23%
Chant of Flame 3 - Casting Spd. +30%
Chant of Fury 1 - Atk. Spd. +15%
Chant of Fury 2 - Atk. Spd. +33%
Chant of Predator 1 - Critical +20%
Chant of Predator 2 - Critical +25%
Chant of Predator 3 - Critical +30%
Chant of Rage 1 - Critical Damage +30%
Chant of Rage 2 - Critical Damage +40%
Chant of Rage 3 - Critical Damage +50%
Chant of Revenge 1 - Reflect 10% of melee range physical damage back on the attacker
Chant of Revenge 2 - Reflect 15% of melee range physical damage back on the attacker
Chant of Revenge 3 - Reflect 20% of melee range physical damage back on the attacker
Chant of Shielding 1 - P.Def. +8%
Chant of Shielding 2 - P.Def. +12%
Chant of Shielding 3 - P.Def. +15%
Chant of Spirit - Cancel resistance +30%, Debuff resistance +20%
Chant of Vampire 1 - Recover 6% of melee physical damage as HP
Chant of Vampire 2 - Recover 7% of melee physical damage as HP
Chant of Vampire 3 - Recover 8% of melee physical damage as HP
Chant of Vampire 4 - Recover 9% of melee physical damage as HP
Chant of Victory - HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, Atk. Spd. +20%,Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20%
Charm of Luck - Reduce Drop Penalty
Clarity 1 - Skill MP Consumption -4%
Clarity 2 - Skill MP Consumption -7%
Clarity 3 - Skill MP Consumption -10%
Concentration 1 - Chance of casting interruption -18%
Concentration 2 - Chance of casting interruption -25%
Concentration 3 - Chance of casting interruption -36%
Concentration 4 - Chance of casting interruption -42%
Concentration 5 - Chance of casting interruption -48%
Concentration 6 - Chance of casting interruption -53%
Cripple 1-5 - Speed -30%
Cripple 6+ - Speed -50%
Curse Chaos 1 - Accuracy -12
Curse Chaos 2+ - Accuracy -13
Curse Disease 1+ - Amount restored from Heals -50%
Curse Gloom - M.Def. -23%
Curse of Abyss - M.Atk. -30%, P.Def. -30%, Evasion -6, Speed -10%, Casting Spd. -20%, Magic Critical Rate -30%
Curse of Doom - Physical+Magical Skill Silence
Curse of Shade 1 - P.Def. -6%, M.Def. -6%
Curse of Shade 2 - P.Def. -8%, M.Def. -8%
Curse of Shade 3+ - P.Def. -10%, M.Def. -10%
Curse: Weakness 1 - P.Atk. -17%
Curse: Weakness 2-5 - P.Atk. -20%
Curse: Weakness 6+ - P.Atk. -23%
Dance of Aqua Guard - Resistance to Water attribute +30%
Dance of Concentration - Casting Spd. +30%, Chance of casting interruption -30%
Dance of Earth Guard - Resistance to Earth attribute +30%
Dance of Fire - Critical Damage +50%
Dance of Fury - Atk. Spd. +15%
Dance of Inspiration - Accuracy +4
Dance of Light - Makes physical attacks Holy attribute
Dance of Medusa - Petrify
Dance of Mystic - M.Atk. +20%
Dance of Protection - Fall damage -30%
Dance of Shadow - Speed -50%, Avoid Agro 100%
Dance of Siren - Magic Critical Rate +200%
Dance of Vampire - Recover 8% of melee physical damage as HP
Dance of Warrior - P.Atk. +12%
Dark Vortex - MP Regen per tick -12, Resistance to Darkness attribute -30%
Dash 1 - Speed +40%
Dash 2 - Speed +66%
Dead Eye 2 - P.Atk. +134, Accuracy +1, Atk. Spd. -20%, Critical Damage +15-20%
Dead Eye 8 - P.Atk. +199, Accuracy +3, Atk. Spd. -20%, Critical Damage +20%
Death Whisper 1 - Critical Damage +30%
Death Whisper 2 - Critical Damage +40%
Death Whisper 3 - Critical Damage +50%
Decrease Weight 1 - Weight Penalty +3000 (does not increase capacity)
Decrease Weight 1 - Weight Penalty +6000 (does not increase capacity)
Decrease Weight 1 - Weight Penalty +9000 (does not increase capacity)
Defense Aura 1 - P.Def. +8%
Defense Aura 2 - P.Def. +12%
Demon Wind - Amount restored from Heals -50%
Deflect Arrow 1 - Bow Damage -16%
Deflect Arrow 2 - Bow Damage -19%
Deflect Arrow 3 - Bow Damage -22%
Deflect Arrow 4 - Bow Damage -25%
Demon Wind - Amount restored from Heals -50%
Demonic Blade Dance - P.Atk. -35%
Divine Protection - Resistance to Darkness attribute +30%
Duelist Spirit 1 - Atk. Spd. +8%
Duelist Spirit 2 - Atk. Spd. +12%
Earth Chant 1 - P.Def. +5%, does not stack with Greater Might or War Chant
Earth Chant 2 - P.Def. +10%, does not stack with Greater Might or War Chant
Earth Chant 3 - P.Def. +15%, does not stack with Greater Might or War Chant
Elemental Protection - Resistance to Fire attribute +30%, Resistance to Wind, Water, Earth attributes +20%
Empower 1 - M.Atk. +55%
Empower 2 - M.Atk. +65%
(Greater) Empower 3 - M.Atk. +75%
Entangle 1 - Speed -30%
Entangle 2+ - Speed -50%
Evade Shot 1 - Evasion +6
Eye of Paagrio - Critical Damage +50%
Final Servitor - HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, Atk. Spd. +20%,Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20%
Fire Vortex - Speed -10%, Atk. Spd. -30%, Casting Spd. -10%, MP Regen per tick -12, Resistance to Fire attribute -20%
Fist Fury - Atk. Spd. +25%
Focus 1 - Critical +20%
Focus 2 - Critical +25%
Focus 3 - Critical +30%
Focus Attack 1 - Accuracy +2, Critical Damage +10-15%, Polearm can hit only 1 target

Focus Chance - Critical Chance from front -30%, Critical Chance form side
+30%, Critical Chance from back +60%
Focus Death - Critical -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%
Focus Power - Critical Damage from font -30%, Critical Damage from side +30%, Critical Damage from back +60%
Focus Skill Mastery - "Skill Critical" probability +1000%, MP regen per tick cost varies based on your level (base is 1.5)
Fortitude - Resistance against Shock, Paralyze attributes +30%, MP regen per tick cost varies based on your level (base is 0.5)
Fortune of Noblesse - drop penalty reduced
Freezing Skin 1 - Reflect 10% of melee range physical damage back on the attacker
Freezing Skin 2 - Reflect 15% of melee range physical damage back on the attacker
Freezing Skin 3 - Reflect 20% of melee range physical damage back on the attacker
Freezing Strike 1+ - Speed -30%
Frenzy 1 - P.Atk. +100%
Frenzy 2 - P.Atk. +150%
Frenzy 3 - P.Atk. +200%
Frost Bolt 1+ - Speed -30%
Gift of Queen 1 - P.Atk. +6%, Accuracy +2
Gift of Queen 2 - P.Atk. +8%, Accuracy +2
Gift of Queen 3+ - P.Atk. +10%, Accuracy +2
Gift of Seraphim 1 - Reuse Delay -30%
Gift of Seraphim 2 - Reuse Delay -32%
Gift of Seraphim 3+ - Reuse Delay -35%
Glory of Paagrio 1 - M.Def. +15%
Glory of Paagrio 2 - M.Def. +23%
Glory of Paagrio 3 - M.Def. +30%
Greater Magic Haste Potion - Casting Spd. +30%
Greater Might 1 - P.Atk. +4%, does not stack with Greater Shield or Earth Chant
Greater Might 2 - P.Atk. +7%, does not stack with Greater Shield or Earth Chant
Greater Might 3 - P.Atk. +10%, does not stack with Greater Shield or Eart Chant
Greater Shield 1 - P.Def. +5%, does not stack with Greater Might or War Chant
Greater Shield 2 - P.Def. +10%, does not stack with Greater Might or War Chant
Greater Shield 3 - P.Def. +15%, does not stack with Greater Might or War Chant
Greater Quick Step Potion - Speed +33
Greater Swift Attack Potion - Atk. Spd. +33%
Guard Stance 1 - P.Def. +121.8, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 2 - P.Def. +161.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 3 - P.Def. +212.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 4 - P.Def. +256.5, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guidance 1 - Accuracy +2
Guidance 2 - Accuracy +3
Guidance 3 - Accuracy +4
Guts 1 - P.Def. +100%
Guts 2 - P.Def. +150%
Guts 3 - P.Def. +200%
Hamstring 1+ - Speed -50%
Hamstring Shot - Speed -50%
Haste 1 - Atk. Spd. +15%
Haste 2 - Atk. Spd. +33%
Haste Potion - Speed +20
Hawk Eye 1 - P.Def. -10%, Accuracy +6
Hawk Eye 2 - P.Def. -10%, Accuracy +8
Hawk Eye 3 - P.Def. -10%, Accuracy +10
Herb of Magic - M.Atk. +44%
Herb of Strength - P.Atk. +25%
Heroic Berserker - Accuracy +8, Evasion -8, P.Atk. +500, M.Atk. +500, P.Def. -25%, M.Def. -25, Atk. Speed +100, Casting Spd. +100, Speed +20, Cancel/Debuff resistance , Heals aremore effective
Heroic Miracle - P.Def. +5400, M.Def. +4050, Speed +5, Cancel resistance +??, requires Shield to function
Heroic Valor - P.Atk. +250, P.Def. +500, Cancel resistance
Hex - P.Def. -23%
Holy Armor 1 - Resistance against Darkness attribute +7%
Holy Armor 2 - Resistance against Darkness attribute +10%
Holy Resistance 1 - Resistance to Holy attribute +15%
Holy Resistance 2 - Resistance to Holy attribute +23%
Holy Resistance 3 - Resistance to Holy attribute +30%
Holy Weapon - Makes physical attacks Holy attribute
Hot Springs Cholera 1 - Accuracy +3
Hot Springs Cholera 2 - Accuracy +6, Evasion -3
Hot Springs Cholera 3 - Accuracy +8, Evasion -3
Hot Springs Cholera 4 - Accuracy +10, Evasion -3
Hot Springs Cholera 5 - Accuracy +6, Evasion -5
Hot Springs Cholera 6-7 - Evasion -5
Hot Springs Cholera 8-9 - Evasion -8
Hot Springs Cholera 10 - Evasion -10
Hot Springs Malaria 1 - Casting Spd. +4%
Hot Springs Malaria 2 - Casting Spd. +8%, MP Cost -4%
Hot Springs Malaria 3 - Casting Spd. +12%, MP Cost -4%
Hot Springs Malaria 4 - Casting Spd. +16%, MP Cost -4%
Hot Springs Malaria 5 - Casting Spd. +8%, MP Cost -8%
Hot Springs Malaria 6-7 - MP Cost -8%
Hot Springs Malaria 8-9 - MP Cost -12%
Hot Springs Malaria 10 - MP Cost -16%
Howl - P.Atk. -23%
Ice Bolt 1+ - Speed -30%
Ice Vortex - Speed -30%, Atk. Spd. -10%, Casting Spd. -10%, MP Regen per tick -12, Resistance to Water attribute -20%
Infernal Weapon - Makes physical attacks Fire attribute
Invigor 1 - Resistance to Bleed attribute +30%
Invigor 2 - Resistance to Bleed attribute +40%
Invigor 3 - Resistance to Bleed attribute +50%
Iron Will 1 - M.Def. +15%
Iron Will 2 - M.Def. +23%
Iron Will 3 - M.Def. +30%
Kiss of Eva 1 - Breath Guage +400%
Kiss of Eva 2 - Breath Guage +600%
Light Vortex - Accuracy -6, MP Regen per tick -12, Resistance to Holy attribute -30%
Lionheart 1 - Resistance to Shock, Hold, Sleep, Paralyze attributes +40%
Lionheart 2 - Resistance to Shock, Hold, Sleep, Paralyze attributes +60%
Lionheart 3 - Resistance to Shock, Hold, Sleep, Paralyze attributes +80%
Magic Barrier 1 - M.Def. +23%
Magic Barrier 2 - M.Def. +30%
Magic Haste Potion - Casting Spd. +23%
Magical Mirror - Reflect magical debuffs at a 10% probability
Majesty 1 - P.Def. +7%, Evasion -2
Majesty 2 - Evasion -4
Majesty 3 - Evasion -6
Mana Regeneration 1 - MP Regen per tick +1.72
Mana Regeneration 2 - MP Regen per tick +2.16
Mana Regeneration 3 - MP Regen per tick +2.74
Mana Regeneration 4 - MP Regen per tick +3.09
Mass Block Wind Walk - Speed -10%
Mass Curse of Shade 1 - P.Def. -6%, M.Def. -6%
Mass Curse of Shade 2 - P.Def. -8%, M.Def. -8%
Mass Curse of Shade 3+ - P.Def. -10%, M.Def. -10%
Mass Shield Block - P.Def. -10%
Mass Slow 1+ - Speed -50%
Mental Shield 1 - Resistance to Hold, Sleep, Derangement +50%
Mental Shield 2 - Resistance to Hold, Sleep, Derangement +60%
Mental Shield 3 - Resistance to Hold, Sleep, Derangement +70%
Mental Shield 4 - Resistance to Hold, Sleep, Derangement +80%
Might 1 - P.Atk. +8%
Might 2 - P.Atk. +12%
Might 3 - P.Atk. +15%
Mighty Servitor 1 - P.Atk. +8%
Mighty Servitor 2 - P.Atk. +12%
Mighty Servitor 3 - P.Atk. +15%
Parry Stance - P.Def. +25%, M.Def. +25%, Speed -10%, Accuracy -4, Atk. Spd. -20%, MP regen per tick cost varies based on your level (base is 0.5)
Physical Mirror - Reflect physical debuffs at a 10% probability
Phantom Cubic - P.Atk. -23% or P.Def. -23% or Atk. Spd. -23%
Potion of Alacrity - Atk. Spd. +15%
Power Break 1-2 - P.Atk. -20%
Power Break 3+ - P.Atk. -23%
Power of Paagrio 1 - P.Atk. +8%
Power of Paagrio 2 - P.Atk. +12%
Power of Paagrio 3 - P.Atk. +15%
Prayer 1 - Heal Power +8%
Prayer 2 - Heal Power +10%
Prayer 3 - Heal Power +12%
Prophecy of Fire - HP +20%, HP added is restored, P.Atk. +10%, P.Def. +20%, Accuracy +4, Speed -10%, Atk. Spd. +20%,Debuff Resistance +10%
Prophecy of Water - MP regen per tick +20%, M.Atk. +20%, M.Def. +20%, Speed -20%, Casting Spd. +20%,Magic Critical Rate +100%, Debuff Resistance +10%
Prophecy of Wind - Accuracy +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind,Critical Damage from behind +20%, Debuff Resistance +10%
Rage 1 - P.Atk. +45%, P.Def. -20%, Evasion -3
Rage 2 - P.Atk. +55%, P.Def. -20%, Evasion -3
Rage of Paagrio 1 - P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Speed +5, Atk. Spd +5%, Casting Spd. +5%
Rage of Paagrio 2 - P.Atk. +8%, M.Atk. +16%, P.Def. -8%, M.Def. -16%, Speed +8, Atk. Spd +8%, Casting Spd. +8%
Rapid Fire 4 - P.Atk. +78, Atk. Spd. +20, bow range -300, only works with a bow
Rapid Shot 1 - Atk. Spd. with a bow +8%
Rapid Shot 2 - Atk. Spd. with a bow +12%
Reflect Damage 1 - Reflect 10% of melee range physical damage back on the attacker
Reflect Damage 2 - Reflect 15% of melee range physical damage back on the attacker
Reflect Damage 3 - Reflect 20% of melee range physical damage back on the attacker
Regeneration 1 - HP regen per tick +10%
Regeneration 2 - HP regen per tick +15%
Regeneration 3 - HP regen per tick +20%
Relax - HP regen per tick +5, MP regen per tick -2
Resist Aqua 1 - Resistance to Water attribute +15%
Resist Aqua 2 - Resistance to Water attribute +23%
Resist Aqua 3 - Resistance to Water attribute +30%
Resist Fire 1 - Resistance to Fire attribute +15%
Resist Fire 2 - Resistance to Fire attribute +23%
Resist Fire 3 - Resistance to Fire attribute +30%
Resist Poison 1 - Resistance to Poison attribute +30%
Resist Poison 2 - Resistance to Poison attribute +40%
Resist Poison 3 - Resistance to Poison attribute +50%
Resist Shock 1 - Resistance to Shock attribute +15%
Resist Shock 2 - Resistance to Shock attribute +20%
Resist Shock 3 - Resistance to Shock attribute +30%
Resist Shock 4 - Resistance to Shock attribute +40%
Resist Wind 1 - Resistance to Wind attribute +15%
Resist Wind 2 - Resistance to Wind attribute +23%
Resist Wind 3 - Resistance to Wind attribute +30%
Rest of Chameleon - MP regen per tick -2.5, Avoid Agro 100%
Riposte Stance - Accuracy -4, Speed -10%, Atk. Spd. -20%, Reflect 30% of melee range physical damage back on the attacker, Probably to reflect a physical debuff 30%, MP regen per tick cost varies based on your level (base is 0.5)
Sanctuary - P.Atk. -23%
Sand Bomb 6-9 - Accuracy -9
Seal of Chaos 1-2 - Accuracy -6
Seal of Chaos 3+ - Accuracy -8
Seal of Despair - P.Atk. -10%, M.Def. -30%, Accuracy -6, Critical -30%, Critical Damage -30%, Speed -20%, Atk. Spd. -30%
Seal of Disease - HP restored from heals -50%
Seal of Scourge 1+ - HP regen per tick set to 0
Seal of Slow 1 - Speed -30%
Seal of Slow 2+ - Speed -50%
Seal of Suspension 1+ - Reuse delay +200%
Seal of Winter - Atk. Spd. -23%
Servitor Haste 1 - Atk. Spd. +15%
Servitor Haste 2 - Atk. Spd. +33%
Servitor Magic Shield 1 - M.Def. +23%
Servitor Magic Shield 2 - M.Def. +30%
Servitor Physical Shield 1 - P.Def. +8%
Servitor Physical Shield 2 - P.Def. +12%
Servitor Physical Shield 3 - P.Def. +15%
Servitor Ultimate Defense 1 - P.Def. +1800, M.Def. +1350, Speed 0
Servitor Ultimate Defense 2 - P.Def. +3600, M.Def. +2700, Speed 0
Servitor Windwalk 1 - Speed +20
Servitor Windwalk 2 - Speed +33
Shield 1 - P.Def. +8%
Shield 2 - P.Def. +12%
Shield 3 - P.Def. +15%
Shield Fortress 1 - Shield P.Def. +446, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 2 - Shield P.Def. +469, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 3 - Shield P.Def. +491, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 4 - Shield P.Def. +514, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 5 - Shield P.Def. +537, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 6 - Shield P.Def. +560, MP regen per tick varies based on your level (base is 0.4)
Shield of Paagrio 1 - Shield Block Rate +30%
Shield of Paagrio 2 - Shield Block Rate +40%
Shield of Paagrio 3 - Shield Block Rate +50%
Shield Slam - Physical skill silence
Shock Blast - P.Def. -30%, M.Def. -30%
Sight of Paagrio 1 - Accuracy +2
Sight of Paagrio 2 - Accuracy +3
Sight of Paagrio 3 - Accuracy +4
Silent Move - Speed -40%, avoid agro 100%
Slow 1 - Speed -30%
Slow 2+ - Speed -50%
Snipe 1 - P.Atk. +110, Accuracy +2, Critical +20%
Snipe 2 - P.Atk. +119, Accuracy +2, Critical +20%
Snipe 3 - P.Atk. +129, Accuracy +2, Critical +20%
Snipe 4 - P.Atk. +138, Accuracy +2, Critical +20%
Snipe 5 - P.Atk. +148, Accuracy +2, Critical +20%
Snipe 6 - P.Atk. +158, Accuracy +2, Critical +20%
Snipe 7 - P.Atk. +167, Accuracy +2, Critical +20%
Snipe 8 - P.Atk. +177, Accuracy +2, Critical +20%
Song of Champion - Reuse Delay -30%, MP Cost -20%
Song of Earth - P.Def. +25%
Song of Flame Guard - Resistance to Fire attribute +30%
Song of Hunter - Critical +100%
Song of Invocation - Resistance to Darkness attribute +20%
Song of Life - HP regen per tick +20%
Song of Meditation - MP regen per tick +20%, MP Cost -10%
Song of Renewal - Physical Skill Reuse Delay -30%, MP cost -5%
Song of Storm Guard - Resistance to Wind attribute +30%
Song of Vengeance - Reflect 20% of melee range physical damage back on the attacker
Song of Vitality - HP +30%
Song of Warding - M.Def. +30%
Song of Water - Evasion +3
Song of Wind - Speed +20
Soul Cry 1 - P.Atk. +4.5
Soul Cry 2 - P.Atk. +14.0
Soul Cry 3 - P.Atk. +33.5
Soul Cry 4 - P.Atk. +66.5
Soul Cry 5 - P.Atk. +90.5
Soul Cry 6 - P.Atk. +141.5
Soul Cry 7 - P.Atk. +208.5
Soul Cry 8 - P.Atk. +247.0
Soul Cry 9 - P.Atk. +310.0
Soul Cry 10 - P.Atk. +375.5
Soul Guard 1 - P.Def. +293.3
Soul Guard 2 - P.Def. +333.2
Soul Guard 3 - P.Def. +375.9
Soul Guard 4 - P.Def. +421.4
Soul Guard 5 - P.Def. +445.2
Soul Guard 6 - P.Def. +469.7
Soul Guard 7 - P.Def. +494.9
Soul Guard 8 - P.Def. +520.1
Soul Guard 9 - P.Def. +546.0
Soul Guard 10 - P.Def. +571.9
Soul Guard 11 - P.Def. +598.5
Soul Guard 12 - P.Def. +625.8
Soul Guard 13 - P.Def. +653.1
Soul of Paagrio - M.Atk. +75%
Soul of Sagitarrius 1 - MP +10%
Soul of Sagitarrius 2 - MP +15%
Soul of Sagitarrius 3 - MP +20%
Soul of Sagitarrius 4 - MP +25%
Soul Shield 1 - P.Def. +8%
Soul Shield 2 - P.Def. +12%
Soul Shield 3 - P.Def. +15%
Speed of Paagrio 1 - Speed +20
Speed of Paagrio 2 - Speed +33
Spirit Barrier 1 - M.Def. +15%
Spirit Barrier 2 - M.Def. +23%
Spirit Barrier 3 - M.Def. +30%
Sprint 1 - Speed +20
Sprint 2 - Speed +33
Surrender to Earth 1 - Resistance against Earth attribute -25%
Surrender to Earth 2+ - Resistance against Earth attribute -30%
Surrender to Fire 1-3 - Resistance against Fire attribute -25%
Surrender to Fire 4+ - Resistance against Fire attribute -30%
Surrender to Poison 1-3 - Resistance against Poison attribute -25%
Surrender to Poison 4+ - Resistance against Poison attribute -30%
Surrender to Water 1+ - Resistance against Water attribute -30%
Surrender to Wind 1+ - Resistance against Wind attribute -30%
Tact of Paagrio 1 - Evasion +2
Tact of Paagrio 2 - Evasion +3
Tact of Paagrio 3 - Evasion +4
Thrill Fight 1 - Speed -20%, Atk. Spd. +5%
Thrill Fight 2 - Speed -20%, Atk. Spd. +10%
Touch of Death - Max CP -90%, Resist Debuffs -30%, Heals are 30% less effective
Touch of Life - Resist against Cancel +60%, Resist Debuffs 30%, Heals are 30% more effective
Totem Spirit Bear - P.Atk. +20%, Speed -30%
Totem Spirit Bison - P.Atk. +10%, Critical +200
Totem Spirit Ogre - HP +20%, P.Atk. +7%, P.Def. +15%, Accuracy +3, Evasion -10, Speed -30%, heals the HP it adds
Totem Spirit Puma - P.Def. -20%, Evasion +3, Atk. Spd. +25%
Totem Spirit Rabbit - P.Atk. -99%, Evasion +25, Speed +50%
Totem Spirit Wolf - Speed +15%
Transfer Pain 1 - Summon absorbs 10% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 2 - Summon absorbs 20% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 3 - Summon absorbs 30% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 4 - Summon absorbs 40% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 5 - Summon absorbs 50% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Ultimate Defense - P.Def. +1800, M.Def. +1350, Speed 0
Ultimate Defense - P.Def. +3600, M.Def. +2700, Speed 0
Ultimate Evasion 1 - Evasion +20
Ultimate Evasion 2 - Evasion +25
Vampiric Rage 1 - Recover 6% of melee physical damage as HP
Vampiric Rage 2 - Recover 7% of melee physical damage as HP
Vampiric Rage 3 - Recover 8% of melee physical damage as HP
Vampiric Rage 4 - Recover 9% of melee physical damage as HP
Vengeance - P.Def. +5400, M.Def. +4050, Speed 0
Vicious Stance 1 - P.Atk. on a critical hit +35, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 2 - P.Atk. on a critical hit +48, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 3 - P.Atk. on a critical hit +64, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 4 - P.Atk. on a critical hit +84, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 5 - P.Atk. on a critical hit +109, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 6 - P.Atk. on a critical hit +139, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 7 - P.Atk. on a critical hit +166, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 8 - P.Atk. on a critical hit +196, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 9 - P.Atk. on a critical hit +229, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 10 - P.Atk. on a critical hit +266, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 11 - P.Atk. on a critical hit +306, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 12 - P.Atk. on a critical hit +349, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 13 - P.Atk. on a critical hit +379, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 14 - P.Atk. on a critical hit +410, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 15 - P.Atk. on a critical hit +443, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 16 - P.Atk. on a critical hit +475, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 17 - P.Atk. on a critical hit +509, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 18 - P.Atk. on a critical hit +542, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 19 - P.Atk. on a critical hit +576, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 20 - P.Atk. on a critical hit +609, MP regen per tick varies based on your level (base is 0.4)
War Chant 1 - P.Atk. +4%, does not stack with Greater Shield or Earth Chant
War Chant 2 - P.Atk. +7%, does not stack with Greater Shield or Earth Chant
War Chant 3 - P.Atk. +10%, does not stack with Greater Shield or Earth Chant
War Cry - P.Atk. +20%
War Cry - P.Atk. +25%
Warrior Servitor - HP +20%, P.Def. +20%, Accuracy +4, P.Atk. +10%, Speed -10%, Atk. Spd. +20%, HP added is healed,Debuff resistance +10%
Wild Defense - Speed -90%, Atk. Speed -70%, P.Def. +400%, M.Def. +400%
Wild Magic 1 - Magic Critical rate +200%
Wild Magic 2 - Magic Critical rate +300%
Wind Shackle 1 - Atk. Spd. -17%
Wind Shackle 2-5 - Atk. Spd. -20%
Wind Shackle 6+ - Atk. Spd. -23%
Wind Vortex - Speed -10%, Atk. Spd. -10%, Casting Spd. -30%, MP Regen per tick -12, Resistance to Wind attribute -20%
Wind Walk 1 - Speed +20
Wind Walk 2 - Speed +33
Wisdom of Paagrio 1 - Casting Spd. +15%
Wisdom of Paagrio 2 - Casting Spd. +23%
Wisdom of Paagrio 3 - Casting Spd. +30%
Wizard Servitor - MP Regen per tick +20%, Speed -20%, M.Def. +20%, M.Atk. +20%, Casting Spd. +20%,Magic Critical Rate +100%, Debuff Resistance +10%
Wyvern Aegis - P.Def. +7000, M.Def. +6000
Zealot 1 - Atk. Spd. +10%, Critical Damage +33%, Accuracy +6, Speed +10, HP restored from heal
Zealot 2 - Atk. Spd. +20%, Critical Damage +67%, Accuracy +6, Speed +20, HP restored from heal
Zealot 3 - Atk. Spd. +30%, Critical Damage +100%, Accuracy +6, Speed +30, HP restored from heal

Persönliche Werkzeuge